It works quite hard to give the illusion of lots to do, but really the "jobs" aspect of it, little bonuses offered for doing something generally end up with you using the camera phone to photography 10 of. Much of the game is spend wandering from place to place, as death pushes you back to the most recent safe house. I feel like the game would have been better with a more structured cinematic narrative rather than the open world they decided on. Here's where the real problem is, there isn't anything like enough variety in these for an entertaining game - the first section of town uses each of these twice and though it improves a bit as the game progresses, not by enough. Winning over the block takes the form of one of a few mission types, sometimes simply clearing out the enemy soldiers is enough, but occasionally there is a need to reprogram a security system, or take possession of a radio. The game works with you slowly liberating city blocks in various regions of Philadelphia at which point that locations resources and freedom fighters become available to you as an asset. Playing as Ethan Brady, a member of the American resistance fighting back against North Korean invaders in a somewhat desolate future Philadelphia. It's a good couple of years since the disastrous release of "Homefront: The Revolution" was first released and though things have improved and the game has at least been patched enough to be playable - little could be done about the boring repetitive gameplay that caused me to eventually give up on it well before the end of the story.
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