![]() restore via greater restoration or 6th level+ magic ![]() Swelling of the brain: Gain a long term madness (fixed per madness rules). Rattled: Frightened until make Wis or Cha DC 10 save System shock: gain 1 level of exhaustion Fractured skull: lose d4 int, wis or cha until lesser/greater restoration or 1 month downtime Strain/tear: lose d4 str, dex or con, until lesser/greater restoration or 2 weeks downtime Knocked out: make a death save, if fail, unconscious until someone spend action to rouse awake or healing magic For magic gear, cant break this way, just damage. not a wound as such, but still a meaningful setback that might have a duration longer than 1 fight. Break or damaged held item or armour (cant use, or disad until repaired). Fractured/broken/damaged hand, foot, arm, eye, etc options - cant use them until heal by lesser restoration, greater restoration or 6th level or higher healing magic or 2 months downtime (ie a toned down roll 1-3).
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